All work

Boss Challenge

A short 3D animation: a samurai cyborg against a colossal monster. A modelling and animation exercise in blending traditional and futuristic design language.

Tool
Blender
Discipline
3D modelling & animation
Type
Personal work
The monster — sculpt and texture pass
The monster — sculpt and texture pass
Boss fight composition
Boss fight composition

What it is

A short conceptual boss-fight animation, built to practise character design at two very different scales in one shot.

What I built

  • Character design fusing samurai silhouette with cybernetic detailing, so the read works at a distance and rewards a closer look.
  • Creature sculpt for the monster, prioritising mass and menace over surface detail.
  • Animation with the weight difference between the two doing the storytelling — the samurai is quick, the monster is slow and unstoppable.
  • Lighting and composition tuned for impact in a short runtime.