All work
Boss Challenge
A short 3D animation: a samurai cyborg against a colossal monster. A modelling and animation exercise in blending traditional and futuristic design language.
- Tool
- Blender
- Discipline
- 3D modelling & animation
- Type
- Personal work
What it is
A short conceptual boss-fight animation, built to practise character design at two very different scales in one shot.
What I built
- Character design fusing samurai silhouette with cybernetic detailing, so the read works at a distance and rewards a closer look.
- Creature sculpt for the monster, prioritising mass and menace over surface detail.
- Animation with the weight difference between the two doing the storytelling — the samurai is quick, the monster is slow and unstoppable.
- Lighting and composition tuned for impact in a short runtime.