All work

neAR

An augmented-reality Unity application using native camera access and on-device tracking to place content in the physical world.

Engine
Unity
Language
C#
Platform
Android
Focus
Augmented reality

Screenshots pending. This page will be expanded with captures from a device build.

What it is

A Unity AR application for Android, built to get properly familiar with the awkward parts of AR: camera permissions, device tracking and the gap between what works in the editor and what works on a phone.

What I built

  • Native camera integration for direct device camera access from Unity.
  • On-device tracking to anchor content against the real world.
  • An in-app debug console, because AR bugs only reproduce on hardware where no debugger is attached — this was the single biggest time-saver in the project.

What I took from it

AR development is mostly device-testing logistics. Building the on-device logging first made everything after it faster.