All work
neAR
An augmented-reality Unity application using native camera access and on-device tracking to place content in the physical world.
- Engine
- Unity
- Language
- C#
- Platform
- Android
- Focus
- Augmented reality
Screenshots pending. This page will be expanded with captures from a device build.
What it is
A Unity AR application for Android, built to get properly familiar with the awkward parts of AR: camera permissions, device tracking and the gap between what works in the editor and what works on a phone.
What I built
- Native camera integration for direct device camera access from Unity.
- On-device tracking to anchor content against the real world.
- An in-app debug console, because AR bugs only reproduce on hardware where no debugger is attached — this was the single biggest time-saver in the project.
What I took from it
AR development is mostly device-testing logistics. Building the on-device logging first made everything after it faster.