All work
Pixel Art & Game Props
Tile, prop and environment work in Aseprite, including a water study for animated level backgrounds.
- Tool
- Aseprite
- Discipline
- 2D art
- Type
- Personal work
What it is
Ongoing 2D art practice — tilesets, props and animation studies made to be used in real levels rather than to sit in a gallery.
What I made
- Environment tiles and props built to tile cleanly and stay readable at game resolution.
- A water study working out how to animate water in pixel art so it loops without an obvious seam.
- Palette discipline — constrained palettes so assets from different sessions still sit together.