All work

Pixel Art & Game Props

Tile, prop and environment work in Aseprite, including a water study for animated level backgrounds.

Tool
Aseprite
Discipline
2D art
Type
Personal work
Environment tiles and props
Environment tiles and props
Water colour and animation study
Water colour and animation study

What it is

Ongoing 2D art practice — tilesets, props and animation studies made to be used in real levels rather than to sit in a gallery.

What I made

  • Environment tiles and props built to tile cleanly and stay readable at game resolution.
  • A water study working out how to animate water in pixel art so it loops without an obvious seam.
  • Palette discipline — constrained palettes so assets from different sessions still sit together.