All work
Top-Down RPG
A top-down RPG in Godot 4, built to explore data-driven content — tilesets, a dialogue system and game data authored as resources rather than hard-coded.
- Engine
- Godot 4
- Language
- GDScript
- Focus
- Data-driven design
- Role
- Solo developer
What it is
A tile-based RPG world with dialogue and progression, structured so that content lives in data files rather than in scripts.
What I built
- Tile-based world construction using Godot's TileSet workflow, with layered collision and navigation.
- A dialogue system driven by external data, so conversations can be added or rewritten without touching code.
- Resource-driven game data — custom Godot resources for the entities and items the world is made of.
What I took from it
Anything that will exist in quantity should be data, not code. The dialogue system paid for itself the first time a conversation needed rewriting.