Sankara Pandi

Unity Developer —

I build the systems underneath games — physics, state, progression and the backends that keep them running. Three years shipping iGaming and hyper-casual titles in production, and a personal catalogue that runs from a turn-based physics duel to a full multiplayer stack on PlayFab.

Stack Unity 6 C# Godot 4 PlayFab Blender
  • 0Years shipping
  • 0Projects built
  • 0Engines used

01 Selected work

The two projects worth reading about

Everything else is in the archive below. These two are where the interesting engineering is.

02 Archive

Everything else I've built

Personal projects, jams and studies across Unity, Godot, Unreal and Blender. Course-follow projects are labelled as such.

03 Background

Experience & education

Experience

  1. Game Developer

    DML · Coimbatore

    Sep 2023 — Present
    • Ship iGaming and hyper-casual titles in Unity and Godot, from prototype to release.
    • Build UI-driven game systems — state machines, reward and progression logic, and the data layers behind them.
    • Own gameplay features end to end, working to production deadlines alongside design and art.
  2. Game Designer

    Arcadix · Remote

    Apr 2023 — Jul 2023
    • Designed level layouts and player-progression systems with the design team.
    • Implemented gameplay mechanics and environmental storytelling beats.
  3. 3D Designer

    3dezine · Remote

    Sep 2022 — Mar 2023
    • Produced 3D assets for clients across gaming, advertising and architecture.
    • Ran several projects in parallel against fixed client deadlines.

Education

  1. B.E. Mechatronics Engineering

    Park College of Engineering and Technology

    2020 — 2024 · Coimbatore

    Mechatronics grounding in kinematics, control systems and applied maths — the same rigid-body and integration maths the physics work leans on.

  2. Higher Secondary Certificate

    OVC Higher Secondary School

    2018 — 2020

04 Toolkit

What I actually work with

Grouped by what it's for, not scored out of ten — every item here appears in a project on this site.

Engines

  • Unity 6
  • Godot 4
  • Unreal 5

Languages

  • C#
  • GDScript
  • HLSL basics
  • HTML / CSS / JS

Gameplay systems

  • Rigid-body physics
  • State machines
  • Input System
  • Cinemachine
  • Opponent AI
  • Progression

Live services

  • PlayFab
  • Unity Gaming Services
  • Cloud Save
  • Economy
  • Leaderboards
  • Remote Config

Engineering practice

  • Automated testing
  • Assembly definitions
  • Git
  • Profiling
  • Editor tooling

Art & content

  • Blender
  • Aseprite
  • Photoshop
  • PureRef

06 Contact

Let's talk

I'm at DML and open to gameplay or systems roles. Happy to walk through any project here, or share the code.